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Ricochet Rogue

Game
Ricochet Rogue featured image

Ricochet Rogue is a brick-breaking roguelike I'm building in Phaser 4 with TypeScript and Vite.

Each run sends you through a branching node map (fights, refresh stops, and mystery nodes) where you collect stacking powerups and run modifiers that reshape the board. Aim, launch, and let the ball ricochet.

Status: In active development. The core run loop, map, and powerup systems are playable; balance, content, and polish are ongoing.

Tech: Phaser 4 · TypeScript · Vite · Vitest

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