Ricochet Rogue is a brick-breaking roguelike I'm building in Phaser 4 with TypeScript and Vite.
Each run sends you through a branching node map (fights, refresh stops, and mystery nodes) where you collect stacking powerups and run modifiers that reshape the board. Aim, launch, and let the ball ricochet.
Status: In active development. The core run loop, map, and powerup systems are playable; balance, content, and polish are ongoing.
Tech: Phaser 4 · TypeScript · Vite · Vitest
