Studio

My Projects and Notes, All in One Place.

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AI

Loresmith

A D&D campaign companion that remembers everything: typed notes for NPCs, locations, and factions, with AI memory across them. Built around a free, offline Session Scratchpad for capturing notes mid-game.

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Game

Ricochet Rogue

A brick-breaking roguelike built in Phaser 4. Aim, launch, and ricochet your way through a node-based run map with stacking powerups and run modifiers. Currently in active development.

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Freelance

Diggs-Johnson Museum

Concept redesign for the Diggs-Johnson Museum, a Woodstock, Maryland institution preserving Baltimore County's African American heritage in an 1887 former church. Built as a freelance pitch, a prototype landing page, not the museum's official site.

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Game

Saul

Saul was my first game that I made during a GameJam with a friend and his younger brother. It's not great but we made it under 48 hours. The theme of the GameJam was BulletHell which is why the game is so fast and hectic. Someday I'll hop back in and see if I can't clean it up and make it a bit more playable / approachable.

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Side Project

On The Clock

A fast, multi-league fantasy football draft board: live editable tiers, blended ESPN + FFC ADP, and a mock-draft simulator with a full draft board view. Built to run a real draft from your phone or laptop.

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Side Project

Vantage

A personal, competitive-only Valorant stats tracker. Its standout feature, FragsMap, plots every duel I take onto the real map as a win/loss heatmap over hand-traced callout regions. A portfolio piece and a place to learn databases.

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